


These puzzles also remove the ability to rewind time, making it a wholly unique and different experience from the other three packs. In each puzzle, you often need to manipulate enemies so you can reach the goal. The most interesting new concepts are on display in Fortress of Fun, though, which adds enemies to the puzzles. Both packs get challenging quickly, and if you’re a Pushmo pro, this might be where you should start if you don’t want to be bogged down by tutorials and simpler puzzles. Each puzzle in that one is based off of a classic NES sprite. The fourth pack is NES Expo, which puts you in control of the almighty Papa Blox. The second pack, called Sculpture Square, builds on that challenge with a series of 50 puzzles that feature the same mechanics but in more distinct sculpture forms. Because of that addition, a lot of the puzzles appear to have more solutions and require you to think more third-dimensionally than you had to in the past. In addition to moving the blocks forward and backward, you can also “stretch” the blocks out to the left or the right. However, these tutorials are a little more important because they introduce the new stretching mechanic. This pack harbors the tutorials that, like in the other games in the series, feel a little too long. The first pack, entitled Playtime Plaza features 100 relatively routine Pushmo challenges. After a brief suite of free levels, Stretchmo’s experience is split up into four packs that you can buy separately or in a price-reduced bundle.
